Wings Tale
Developed May 16 - Oct 10, 2021
Project lead, core gameplay, spawn system and related custom editor, crude underlying game engine (AABB collision, animation, graphics layers, entity management), lava dragon boss functionality, initial version of powerups, enemy AI, two player support, second player AI, ground waypoint patrols, stars/lava backgrounds (not including rocky crust), moon depth map (final), adjustable shot length code, additional integration and misc. bugfixing, background animation support (used for lava and space), volcano: Chris DeLeon
Level design (all stages), implementation for octopus boss and mega frog boss, level select stage art, powerup distribution authoring, level select hover effect, randomized player ghost colors, laser shot tuning, debug health cheat, level transitions after bosses, clearing of scene for boss fights, death counter for testing, shot visibility improvements, powerup decay timing, boss health bars, hit flash boss fixes, better player respawn, lava boss phase escalation: Michael Monty Tanner
Parallax background heightmap effect, real-time distortion ripples, retro cluster explosions, higher detail player sprite, Island stage background, wiggling tentacles, better enemy bullet graphic, player soft reset, spawner bug fix, webaudio compressor, procedural ground unit spawn (used for testing during development): Ryan Malm
Level music (Space, Lava), space level boss (art, design, and code), player speed powerup feature, smaller alien enemy, multi-stage boss support: Armando Navarrete
Logo, combo system, pixel font, scoreboard animation, high score storage and display, gamepad support, hit flash for enemies and bosses, rocky crust for lava level, destroyable buildings, ripple tint, speed trail, title clouds/background/details, powerup timer bars, support for non-server testing: Christer "McFunkypants" Kaitila
Level music (Island, Moon), score system, music integration, powerups cheat, level selection text improvement: Justin Davis
Player graphic tilt while dodging, bomb sight dynamic prediction, player temporary invulnerability flash and related functionality, early level select menu fixes, debug cheat key implementation, help menu bug fixes: Randy Tan Shaoxian
Octopus boss art, defensive ring feature plus related art, original boss spawn implementation: Sergio Ferrer
Moon stage background, alien drone, laser shot, sounds (shoot variations, splash, dive, croak), shadow clone powerup, original waves background test, midboss plane prototype (unused), moon depth map prototype, adjustable shot length art: Jeff "Axphin" Hanlon
Various enemy sprites (Dimo, Azmo), surface track editor improvements, frog tank / turret automatic selection: Vaan Hope Khani
Controls help menu, laser powerup collision improvements, initial title screen, original loading screen, text for level select, laser testing cheat: Stebs
Enemy health, spawning bugs fixed, ground culling fix, level switch issue repaired: Baris Koklu
Fire dragon head graphic, octopus boss laser source fixes, Firefox compatibility fix: Eddie Ward
Ground space frog, early moon and space level editing: Patrick McKeown
Powerup art (multishot, extra bomb, shadow clone), swooping Pineapple enemy: Ashleigh M.
Explosion bug fix, different depth map per state: Kyle Black
Flying enemy spark, frog tank sprite, level editor access to segment spawn width adjustment: Cam Newton
Player 2 controls, ground enemy fire, level debug skip functionality: H Trayford
Fire snake sprite: Rodrigo Bonzerr Lopez
Fire dragon head contrast improved: Gabriel Cornish
Alternative player 2 sprite: Jonathan Peterson
Intro story text: Abhishek @akhmin_ak
Initial sound functionality: Michael "Misha" Fewkes
Practice commit: Guillermo De Leon & Tim Chase
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | HomeTeam GameDev |
Genre | Shooter |
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