Developed Feb 10 to Apr 21, 2019

Project lead, core player movement, split screen functionality, track model, combined tree meshes, powerup zones, physics tweaking, original (placeholder) car model, main menu, minimap, UI, pause screen, lap tracking, additional decoration, time trial mode, smoke grenade particle effects, game over menu: Barış Köklü 

Toon missile, skybox and scene lighting, race car models and textures (F1 and toon), rocket effects, item pickups, visual fixes, sports bike texture, boost, leaping track, vehicle color options: Andy King

Sounds (engine, turning, collision, countdown) and audio implementation, racing music, view change support, UI bug fixes, menu camera animation sequence, audio toggles in menus: Bilal A. Cheema

Rearview mirror, stunt ramps, turbo, finish line and road textures, horizon mountains, additional track lighting, stunt track (prototype), headlights, title logo: Christer "McFunkypants" Kaitila

Sports bike model: Trenton Pegeas

Camera stability and orientation improvements: Anthony Juarez

Missile launch sound: Jaime Rivas

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHomeTeam GameDev
Made withUnity

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