Slick Punch
Developed May 27-Aug 26, 2018
Lead, concept, main gameplay code, most animations, environment, score, pickups, scrolling, boss song and menu music, menu code, AI: Vignesh Ramesh
Venom dog AI, tuning adjustments, flying enemy, particles, collision fix, level design (6): Christer "McFunkypants" Kaitila
Hearts health meter, countdown timer, crouch fix, limited double jump: Brian Boucher
Alien vine, spike tile, punch sound, initial sound integration: Zak Ali
Venom dog, kick animation, landing sound: Kise
Level editor, eerie song, jump sound, bug fixing for audio and animation: Brandon Trumpold
Collision improvements, moving platforms: Caspar "SpadXIII" Dunant
Slime drip, additional sprite sheet code: Terrence McDonnell
Volcano background, slime brick, fight song and miniboss song, music randomizer, level design (1): Stebs
Credits entry, mouse menu code, minor bug fixing, win screen, level sequence code: Chris DeLeon
Game over music: Asix Jin
Ogre walk and attack animation (win screen): Oasis Rim
Jump and kick sounds, battle mage boss animations (win screen): Jaime Rivas
Game Over sound: Chris Markle
Pause functionality: pseudoLudo
Damage from slime: Eugene Meidinger
Status | Released |
Platforms | HTML5 |
Author | HomeTeam GameDev |
Genre | Platformer |
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