Mercurial Luminance
Developed Feb 23 - Apr 19, 2020
Project lead, core gameplay, particle systems, expressive AI motion, player control, models, level design, tree animation: Justin Chin
Camera smoothing, movement refactor, jitter fix: Powerproust
Intro manager ("Ken Burns" functionality), zoom support: Rami Bukhari
Music and related integration, sound improvements: Klaim (A. Joël Lamotte)
Fairy detection script, tree orbit functionality: Mohamed AbdAllah
Camera raycast fix, placeholder tree, initial sounds, compiled credits, intro image creation: Chris DeLeon
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | HomeTeam GameDev |
Genre | Adventure |
Made with | Unity |
Comments
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Nice little experience, you got there. I liked it! :D
Thank you! Total lesson on scope, but just wanted to touch and try things. I'll scope things down further on my next try!