Developed Feb 23 - Apr 19, 2020

Project lead, core gameplay, particle systems, expressive AI motion, player control, models, level design, tree animation: Justin Chin

Camera smoothing, movement refactor, jitter fix: Powerproust

Intro manager ("Ken Burns" functionality), zoom support: Rami Bukhari

Music and related integration, sound improvements: Klaim (A. Joël Lamotte)

Fairy detection script, tree orbit functionality: Mohamed AbdAllah

Camera raycast fix, placeholder tree, initial sounds, compiled credits, intro image creation: Chris DeLeon

Rated 4.0 out of 5 stars
(1 total ratings)
AuthorHomeTeam GameDev
Made withUnity


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Nice little experience, you got there. I liked it! :D


Thank you!  Total lesson on scope, but just wanted to touch and try things.  I'll scope things down further on my next try!