Developed Feb 23 - July 12, 2020

Chris DeLeon: Project lead, core gameplay, main areas, Space Shot Sam, Tumult future eye art, future tower password entry area, custom Unity webGL sceneloader and Twine linking, wrote Self-Calm key text

Muhammed "EyeForcz" Durmusoglu: Models (clock, train, crystal table, mountain snow globe cars, bathroom models and related sound effects, oneil tubes), sheep sim, post-it art (unused)

Klaim (A. Joël Lamotte): Infinite cubes

Michael "Misha" Fewkes: Drum machine, trombone machine, flute machine, and trumpet machine

Lexi "LexiGameDev" Kunkel: Intern cubicle story

Kornel: Ticking bomb box story

Catherine San Luis: Rotation puzzle

Christer "McFunkypants" Kaitila: BBS hacker

Ashleigh M.: Library environment

H Trayford: Ozymandias area, edited Self-Calm key text

Alan Zaring: Snowglobe music

Justin Chin: Angelbot


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This is cool.  Nice job everyone!