G-Type
Developed Aug 26 to Dec 9, 2018
Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flying and two ground enemy art, volcano, bug fixes: H Trayford
Logo, tile editor integration, level 1 design, ground enemy rotation support, flickering after respawn, capsule pickup effects, test level, editor tutorial (internal use), warp challenge functionality, main menu improvements, shot contrast tweaks, made parallax editable per stage: Ryan Malm
HQ boss and eye boss art, boss 2 and 3 implementation, level 3 parallax art, high scores save, load, and display, mini-mini-bosses, turret platforms art (x5), fire brick and fire stone art, ground enemy spritesheet, pause and options screen improvements, additional text cleanup: Vaan Hope Khani
Ship thruster particles, background gradient/ sky/greeble, foreground parallax effect, parallax asteroids and truss, additional player collision tuning, capsule spawning, endgame functionality, caves test level, tilt sprite implemented, thruster animation hookup: Christer "McFunkypants" Kaitila
Main story writing, player ship sprite (including turns), mini boss sprite, game font, thruster sprites, original player art, main menu selector, planet sprite, QA testing: Jeff "Axphin" Hanlon
Explosion animation, shot flash effect, powerup refactoring, clear screen powerup, laser shot artwork: Jaime Rivas
Player fire sound, small and large explosion sounds, shield sound, mini boss music, item pickup sound, menu interaction sounds: Chris Markle
Text scroll support, cutscene code, level skip cheat (disabled), WASD input code, improved keyboard support, pause screen layout, credits layout: Randy Tan Shaoxian
Credits pause/play with space, extra life sound integration, powerups cheat (disabled), ghost ship explosion hookups, music loop support, auto-fire on options screen, demo scene movement: Michelly Oliveira
Cargo boss art and behavior, cargo boss projectiles art and code: Marc Silva
Animated lives icons, UI design, border art, and UI sprites, force, speed, ghost powerup icons, QA testing: Kirvee
Powerups spawn code, powerup increment feature, powerup buttons hookup (disabled): K. Anthony
Locking powerups once used, testing/debug cheats support: Ian Ross
Audio and code for laser sound, audio and code for powerup activation, extra life sound effect, music composition (warp speed), audio for clear screen powerup: Andrew Mushel
Starfield improvements, space debris: Caspar "SpadXIII" Dunant
Boss music compsition, organized user testing: Stebs
Options menu improvements, additional rock art: T.
Bubble explosion (art and code), ghost ship art: Zak Ali
Particle editor, critical bug fix (was on player death): Remy Lapointe
HQ invasion eyeboss behavior: Praneil Kamat
Code for force shield: Lou "Mass KonFuzion" Herard
Ground enemy sprite: Vince McKeown
Boss laser sfx, enemy damaged sfx: Shaun Lindsley
Rock sprites: Tomanski
Shields cheat (disabled), pause screen improvements: Kevin Pavlish
3 songs (Dil se, Energize, In the End Bosca): Vignesh Ramesh
Planetary descent music and boss music: Coy Compositions
Song (prepare to strike): Joe C.S.
Code for damage sound: Loren Pierce
Data persistence support: Dan Dela Rosa
Player explosion sound: pseudoLudo
Credits compilation, development support: Chris DeLeon
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | HomeTeam GameDev |
Comments
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Totally love this game, will they be a download version of this because i will be more than happy to purchase G-Type just so i can play it offline ? , Awesome work, both thumbs up from me :)
I am overjoyed to hear that you love G-Type. We had a lot of fun making it. There will not be a downloadable version, nor will it be available for purchase. It was made as a non-commercial game with Gamkedo Club.