Escape from Cellblock 60
Developed Jan 16 - May 15, 2022
Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown
Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemies/particles), hit flash, sword swish animation and damage, spike trap functionality, game over handling, ghost enemy refactor, pixel scaling css, room bug fix: Ryan Malm
Art (wall sword, wall shield, skeleton portrait, zombie with pearl earring, torch sprite, plaques, cave floors/walls), floor tile variations, spikes, tile randomization functionality, wall shadows, stair down tweak, level system: Tylor Allison
Octo golem enemy (with behavior), carpet tiles, move diagonal input support, particles (torch, red, sparkle, sword, dust), splash screen with logo, double door functionality, painting eyes follow layer, assorted sound effects (including sword swings), audio integration, scrollbars fix: Christer "McFunkypants" Kaitila
Table art, room decoration placement (furniture, pottery, desk) pottery room, pause feature, readability improvements, font size fix, debug counter: Patrick McKeown
Wood box, rug art, minimap, health UI, main menu functionality: Vaan Hope Khani
Ghost animation, ghost death, ghost bobbing, table sprite, barred dungeon window, player idle animation: Gonzalo Delgado
Floor and ceiling tile layer support, two additional rooms, tile system refactor, shadow fix: H Trayford
Desk, chain wall, enemy ram: Abhishek @akhmin_ak
Mute toggle, health and related properties: Evan Sklarski
Broken prison wall variations: Philip Greene
Broken brick tile integration, enemy dialog test: Justin Chin
Sword animation fix: Johan Östling
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | HomeTeam GameDev |
Genre | Adventure |
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