Developed Nov 15 - Jan 24, 2021
Project lead, core gameplay, example maps, enemy wave functionality, custom level and map editor, slowdown tower / gun tower and flame tower code, enemy health bars, map fixes, turtle / car / blob enemy art, mirror image support, gum stealing, tower selection UI, tower upgrade menu, sound implementation, cheat code function, main menu and level selection code, credits screen support, pencil / retro trip / happy green map and level, car track level, collision radius display on hover, game story and tutorial text, logo, enemy stats tuning, additional content integration and assorted bug fixes, optimizations: Muhammed "EyeForcz" Durmusoglu
Pause, pause menu, lose screen, volume setting, restart functionality, gun tower sprite, lasers art, sound effects (electro tower, enemy death, explosion, flame tower, gun tower, hover, laser, missile tower, slowdown tower), high scores display, alternative logo, galaxy level: Vaan Hope Khani
Camera pan, toy car level, bold font support, missile tower and turret sprites, missile trails, laser tower (including upgrades), flicker effect for flame tower fire, highs score save and load: Christer "McFunkypants" Kaitila
Demon level art and design, enemy spawn fix: Bjorn The Fire
Any enemy type code and art, enemy explosion effect, board game level: Charlene A.
Children's music: Alan Zaring
Blocks map and related level blocks: Tyler Funk
Animation system, support for rotated animations, ant animation integration: I-wei Chen
Flametower art, sound, and related integration: Ryan Gaillard
Gum altar return functionality: Barış Köklü
Animated tower hover indicator, game over screen refactor: Randy Tan Shaoxian
Player coins, coin drop, coin counter, audio code, off screen shot culling: Vince McKeown
Tower placement, electric tower images and related animation: H Trayford
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