Daico
Developed May 29 - Sept 18, 2022
Project lead, core gameplay, boss behavior, level design, attack functionality, angel and enemy AI, custom editor (internal use only), dash feature, enemy projectiles, boss, magic doors, minimap, bug fixes, enemy who re-freezes angel, arrow art, enemy respawn behavior, help page, sound integration: Vaan Hope Khani
Angel sprites (stone and living), Item sprites (diamond, color gems, potion), assorted dungeon art (wall tile, door, additional floor tiles), animated shadow sprite: Luis Montaña
Main music: Rob Tunstall
WASD control, temporary invulnerability after damage, game scaling, dashing effect (prototype), Linux support fix: Randy Tan Shaoxian
Logo, fading motion blur effect, particle effects, wall collision fix, attack animation: Christer "McFunkypants" Kaitila
Floor variations, character facing based on direction, half heart UI support, wall sliding, wall corner and vertical variations: H Trayford
Player character with animation, hurt sound, boss fight song: ClayTaeto
Main menu, main menu bat animations: Stebs
Mute toggle, extra door art, lava implementation: Simon Donohoe
Small potion with art, pause toggle: Ian Cherabier
Lava floor tile, enemy hit sound: Gabriel Cornish
Canvas centered on screen, tile rotation fix: Winchy
Dashing bug fix: Chris DeLeon
Status | Released |
Platforms | HTML5 |
Author | HomeTeam GameDev |
Genre | Adventure |
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