Developed Oct 4 - Nov 29, 2020

Project lead, core gameplay, vehicle model, thrust vfx, terrain design, environment models (incl. bridge, tunnel, tower, gate), destruction animations, meteorites, post processing, touch screen controls, sky art, toon outline effect, build configuration, defense cannon: Andy King

Music event triggers, main menu music, initial menu functionality, menu button sound, volume slider mapping: Roc Lee

Engine sound and smooth speed adjustment when boosting: Will McKay

Menu UI and animation polish (camera movement, button entry/hover), menu background scene, volume and graphics options, boost UI polish (% indicator), speed indicator: Philip Greene

Boost (including related mechanics, power up, and UI), boost animations (unused): Cassidy Noble

Compiled credits: Chris DeLeon

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