Wrecking Cloud
A downloadable game for Windows, macOS, and Linux
Developed May 5 - July 31, 2016
Lead, Gameplay Code, Destroyable Buildings: Chris DeLeon
Art Lead, Robot 3D Models+Textures, Terrain, Research Buildings: Angelo Gazzia
Models for Wrecking Hovercraft, Fusion Core, and Fusion Collector Tank, also Sound Effects: Micky Turner
Tractor Beam, Giant AI, Explosion Effects, Collection Mode, Rocket Model: Jeremy Kenyon
Original Music: c:games
Addl. Story: Steve Palley
Addl. Fire and Sky VFX: Tim Waskett
Created in Gamkedo.Club