We Took Their Cheese
Developed Jun 25 - Aug 13, 2017
Concept, team lead, balance, shop UI, city system, trading system, save/load, few item icons: Marc Silva
Economic algorithms, scale icon, camera pan limit: Sergio Solorzano
Icons for spice and wine: Dionell Macabugao
City consumptions and number formatting:Christer "McFunkypants" Kaitila
Icons for fabric, wheat, steel, iron, meat, and cities on map: Ezovex Dickson Goh
Ambient music, desert, forest, mountain, lava: Dedrick Sarzaba
Map art: Nick Baker
Opening and ending music: Michael "Misha" Fewkes
Navigation music: Simon J Hoffiz
Dialog UI, cheese bar: Chris DeLeon
Created in Gamkedo.Club
Status | Released |
Platforms | HTML5 |
Author | HomeTeam GameDev |
Made with | Unity |