Overtime
A downloadable game for Windows and macOS
Developed Feb 18 - May 19, 2017
Project Lead, Concept, Networking, Gameplay Programming, Combo Plays, Scoring, Player UI, Lighting, Level Dressing, 3rd Person, Dart Gun Code: Dan Lazar
Water Cooler Station Art, Cubicles Art, Addl. Combo Plays Design: JL Evans
Event System, Level Design, Telepresence Robots and Terminal, Photocopiers, Ceiling Lights: Tim Waskett
Tripwire Weapon Code: Andreas Lathe
Combo System, Water Cooler Station Code:Nicholas Polchies
Tripwire Weapon Art: Sasha Reneau
Posters, Addl. Combo Plays Design: Jeremy Kenyon
Art for Player, Dart Gun, Soda, Vending, Filing Cabinet, Cubicle Decor, Trees, Carpet, Ceiling: Angelo Gazzia
Tooltips, Camera Tuning, Water Cooler Effects, Dart Nuke, Ammo Stations, Misc. Polish: Chris DeLeon
Created in Gamkedo.Club
Status | Released |
Platforms | Windows, macOS |
Author | HomeTeam GameDev |
Genre | Shooter |