Omega Transmission
Developed May 28 - July 23, 2017
Original project lead, base programming, player movement and input, concept art: Renaud Marshall
Score display, score UI, refactoring, various powerup and laser art, music code, menus and pause, fleet enemy type: Michael Noronha
Switched strafing direction, powerup flashing, shield powerup art, health bar update, pause menu: Sahil Haridas
Timeout before spawning waves, code optimization, shield powerup: Ezovex Dickson Goh
Tracking powerup and fine tuning, level authoring, boss AI, boss art: dtderosa
Background and player ship art, projectiles art, player attack input, sfx: Andy King
Music: Simon J Hoffiz
Strafing movement, collision tuning: Dana Alcala
Healthbar art, ship direction art, shield art: Mary Brady
Particle system, gamepad support, screenshake, shockwave particle, powerups:Christer "McFunkypants" Kaitila
Dynamic display size, enemy wave structure, wave name display: Chris DeLeon
Created in Gamkedo.Club
Status | Released |
Platforms | HTML5 |
Author | HomeTeam GameDev |
Genre | Shooter |