A downloadable game for Windows, macOS, and Linux

Developed Aug 7 - Sept 18, 2016

Pitch, Concept, Main Code: Chris DeLeon

Monster Model, Sound: Micky Turner

Original Music, FMOD: Thomas Kresge

Writing, Menu UI: Chris Markle

Game Title: Lou Herard

Trail Shaders, Sky/Ground Fade: Nicholas Polchies

Addl. Early Story Input: Chris Karpyszyn

Cabinet Model from Arcade 88: Eric Andrade

Castle Model from Pirate Moon: Jeremy Kenyon

Cloud Spawn and Terrain Code from Critical Alpha: Tim Waskett

Special Thanks: Sebastian Lague (not a club member)

Created in Gamkedo.Club


nightmare_sky_win.zip 36 MB
nightmare_sky_mac.zip 41 MB
nightmare_sky_linux.zip 36 MB