Ghosts in Neo Tokyo
Developed Feb 11 to Apr 22, 2018 by members of Gamkedo Club
Project Lead, prototype, bosses, logo, world loading, art (ghast - toast - plant), player portrait, room change code, large map optimization, Kirt integration, grampa ghost: Marc Silva
Advanced camera code, fixes (player animation, collisions), buttons, enemy/object differentiation, door locks, boss code tweaks: H Trayford
Wall jump code, boss portraits (3), Baron portrait, Grampaghost portrait, Avocado Ghost portrait, tile art (concrete - brick - rad - AC), dialog writing, music (Grampaghost & Baron's theme), beam sprites, addl. signs (3): Kise
NPC dialog code, rain effects, logo kanji, font integration, initial chase camera, neon signs: Christer "McFunkypants" Kaitila
Inventory menu and item data integration, avocado drops, karaage sprite, background fix: Dan Dela Rosa
Health bar, sounds (ghost laugh - sword), save file: Terrence McDonnell
Sound system concept and audio code, music transition crossfade: Michael "Misha" Fewkes
Gamkedo splash screen, menu screen, level 2, level selector, gating, hitbox fixes: Keenan Cole
Music (witch - boss), Sound (hit - jump), ghost voices, addl. sound integration, refactoring: Klaim (A. Joël Lamotte)
Tenghost sprite sheet, alley background, street background variations: Rémy Lapointe
Initial jump controls: Gerard Moledo
Music (ghosts - new age - dialog), three signs: Vignesh Ramesh
Bus stop sign and potted shrub for city background, music (grandpa 2): Ryan Lewis
Sushi and misc. item sprites: Ezovex Dickson Goh
Skyscrapers backgrounds: Eric Lamarca
Kirt art: Nick Fewkes
Visagrab sprite: Asix Jin
Minor code cleanup: Fernando L. Canizo
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | HomeTeam GameDev |
Genre | Platformer |