Excalibur SDS
Developed Nov 5, 2017 - Feb 25, 2018
Lead/pitch, core gameplay code, parallax support, split fire modes, upgrades between stages: Chris DeLeon
Wave beam, laser attack, missiles, level code, two player mode, organized refactoring, ice sliding, progress bar, carnage mode, laser ship code and art, logo and title menu animation, sound code, end sequence code and ending story writing, crystalline coast & computer background art, size optimization: Terrence McDonnell
Winged alien art, shooting trooper, planes falling, debug mode, music code, help screen, score bug fix, spaceship art (non-gunner), splash screen, tank body art, 3 songs (lv 1, lv 2, and splash): Vignesh Ramesh
Bomb flash, game over tint, pause code, game over songs, scene skipping, health hearts: Kise
Optimizations, readability and reuse recfactoring, title menu background art, audio sliders, menu mouse support, recovery frames: Nicholas Polchies
Item support, shield item, health item, firemode item, space debris code, spawn bug fixes: Jeremy Jackson
Sparkle and black hole art, taco art and code, images for shield/firepower/black-heart, testing: Mary Brady
Bug fixing (many!), inertia, round summary with stats, tuning refactoring, debug features: Ash Simmonds
Collision code, vector math code, bomb attack code: Lou Herard
Game over animation sequence code, cannon-style-per-stage code: DynoKhan
Laser ship bug fixes, browser shortcut key support: Gerard Moledo
Particle code, time of day sky code, crosshairs, art outlines: Christer "McFunkypants" Kaitila
Custom turret art, additional bug fixes: H Trayford
Gunner plane code: Caspar "SpadXIII" Dunant
Gunner ship art: Kyle Thomas
Planets background: Jose Contreras
Layout redesign for round stats screen: Renaud Marshall
Particle effects art, image flip code: Cameron Button
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | HomeTeam GameDev |
Genre | Action |