Critical Alpha: Afterburner
A downloadable game for Windows, macOS, and Linux
Developed Oct 30 2016 - Jan 15, 2017
Reboot (Afterburner) team lead, ground obstacles and vehicle AI:Nicholas Polchies
Original (Critical Alpha) team lead, gameplay, menus, 1992 3D models, 1910 trees/blimp, and mars base: Tim Waskett
AI collision avoidance: Reid Alford
WW1 plane models (SpadXIII and Fokker Dr.I): Caspar Dunant
HUD design and programming, camera shake: Patrick Nugent
Spaceship models, X-29 cockpit, tank models, missiles: Chris DeLeon
Crystal aliens and alien projectile effects: Jeremy Kenyon
Sound design and music: James C. Hoffman
Space ambience: Micky Turner
Special Thanks for procgen terrain tutorial: Sebastian Lague (not a club member)
Created in Gamkedo.Club
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | HomeTeam GameDev |
Genre | Simulation |