Super Buggy Golf
Developed March 25 - May 6 in Gamkedo Club
Project Lead, Prototype, Ball/Club/Collison Physics, Level 1, Club Scripting, Gameplay UI, Gameplay Scripting, Addt'l Course Kit Tiles (High Corner, Hole, Ramps), Addt'l Buggy Physics, Boost Particles, Difficulty Scripting, Cameras & Scripting, Lighting & Post FX, Skyboxes: Dan Lazar
Main Menu Scripting and design, Menu Music, Level Music: Vignesh Ramesh
Level 2, Tiling Course Kit (Bump, Corners, Halfpipes, Narrow, Obstacle, Plinko, Straights, Slope, Tunnel, Windmill), Course Kit Materials: Christer "McFunkypants" Kaitila
Ball sound effects: Michael "Misha" Fewkes
Shark Buggy model, Speedometer art & scripting: Chris DeLeon
Sound Manager Scripting, Buggy SFX, Keyboard Controls: Miles Robinson
Leaderboard System Scripting (WIP): Randy Tan Shaoxian
Buggy Handling & physics (update coming soon): Gerard Belenguer Prous
Status | Released |
Platforms | HTML5 |
Author | HomeTeam GameDev |
Made with | Unity |