Instructions: Arrows run and jump. Down arrow lifts or drops columns. R resets room. Space uses hats.

Developed Jan 7 - Feb 11, 2016

Project Co-Lead, Lead Level Designer: Henry Shotwell

Project Co-Lead, Art / Animation: Jonathon McClendon

Level Editor Design and Programming: Charlie Volpe

First Tile/Jump Code, Support, Brown Rooms: Chris DeLeon

Purple Rooms Level Design: Erik Verlage

Music Composer: Charlie Shotwell

Created in Gamkedo.Club